I’m finally getting time to write this post! May was a crazy month powering through the last of my part translating CCC and preparing a cosplay for Fanime. Now dead from the convention on a quiet holiday morning, it’s time to finally write up the next Emmyrea section! I, uh, played immediately after the last post, which was a tad more than a month ago, so here’s hoping I remember everything well enough. I take a lot of screenshots, so hopefully they’ll jog my memory enough. Without further ado, let’s try to remember what the hell was happening!
Our heroes wake up the next morning from their cave sleep, only to be surrounded by impenetrable fog. Elina and Bitch try to wake up Marian, only to find she’s an absolute disaster first thing in the morning:
Stuck in the thick fog in an unknown forest, our heroes had no choice but to shake the tiny mage girl awake.
Once again she openly hints at being close to the evil witch, but our characters can’t see the plot through all the fog. Either way, once she’s woken up enough to focus her eyes and fix her hair, she lets the party know her plan.
Bitch and Elina hadn’t heard of this fact before since they’re removed from magic as warriors, but it sounds like it’s not a tradition for their kingdom at least, considering no one has entered her forest alive. To them, Calkram is known as the Grand Mage who protects them. Until the whole princess thing of course.
These two screenshots were taken 20 minutes apart, so presumably they weren’t connected, but they just fit too well not to juxtapose.
(I’m falling asleep at like 2pm due to con fatigue x _x. I have coffee now, hopefully that’ll carry me through this~)
I’m tired enough I just realized “Paa-kun” is because of compass… I guess we could call it Rose for compass rose or something like that, though that’s not really cute enough. Rosey maybe? Or Compy like the tiny dinosaur. We’ll punt that issue for now.
Marian leads us into a not-dark cave, to which Bitch and Elina express their surprise at the incredible luminescence. Elina is weirdly confused.
The cave should lead to where Calkram lives and Paa-kun can guide them down paths without monsters. Marian boasts that everything will be a-okay!
However, Paa-kun seems to be having issues and isn’t getting a signal. Apparently the compass has a feature where if the guest isn’t invited, it won’t show their house on Magic Maps. Damn that’s useful. Since the party will have to fight through monsters now, Elina and Bitch have reservations about bringing Marian along. Not so much that she’ll cause problems, but that they don’t want her to risk her life for a cause no one’s even bothered talking about yet. Of course, she protests this:
Surprisingly, the decision is left up to the player.
Of course we bring her along! Almost certainly a bad ending if not, but I’m a bit curious.
Elina argues with you, to which Marian calls her an old hag. Elina shouts back that she’s barely twenty, to which Marian retaliates with bad Japanese puns:
It took me a minute to puzzle this one out, but 鯖を読む (reading saba) is an expression that means “to manipulate figures to one’s advantage; to count wrongly on purpose; to inflate or deflate one’s age.” So by asking her to read “saba,” aka the word for mackerel (not to mention breaking the fourth wall by having her read a floating kanji), she’s making her admit to lying about her age. How I would actually translate this, I have no freaking clue. I need way more coffee for that…
Remember that gasoline tanks don’t exist in this world, but just ignore that, neither do convenience stores.
Some liberties with that line, but only so many times I can translate ふざけないで as “don’t fuck with me!”
Anyway, they finally get started on their dungeon exploration adventures. This section took a while, so I’ll probably paraphrase it a bit. You’re given options on where to go without any basis for your decision.
Various different events happen, such as finding monsters:
Or having Elina and Bitch fall into a trap:
One of the traps drops a washbasin on you in the classic anime trope, complete with the perfect sound effect. It’s a weird tone mix.
If you take the wrong way, it’ll actually just loop you back to the start, so I ended up just saving before decisions and time traveling.
When you’re far enough on the correct path, Marian asks a silly little question that’s on her mind:
FINALLY. Like, this conversation should have happened hours ago!! Bitch and Elina look at each other awkwardly before telling the truth about Calkram:
To no surprise, Marian is in a bind for her love for Calkram and for her friends.
Oh don’t think too hard about this, it’s time to punt the problem down the road again with monsters!
This monster’s different though since it’s a magical beast! The only way to kill it is to break the gem that gives it life. So they do that and poof.
However, the next room is rather dicey:
The weird bug things are scared of the rock lizard guy, so they’re just watching from the distance. You’re given the option of either fighting the rock lizard while the others are at bay, or running past the stunned copy-paste eyeball monsters. I chose to fight the lizard.
It immediately fucked me up.
That was rather bleak and dark, not to mention sudden.
Time travel back five seconds, instead we fight our way through the bug guys. Marian nods and says she’ll help us, preparing a grand magic attack…
…that ends up being a nabe pan falling from the ceiling and bonking a monster with the perfect sound effect.
With much better luck than the rock snake, the party manages to make it out of the cave alive!
But not without unwanted attention:
I’m not exactly sure what her orb communicator is held up by, but the sub balls are held by chicken feet, which means the center is… Anyway, evil-looking character!
With that threatening interlude over as fast as it appeared, the party reaches their destination.
Before they can soak in the sights, Redrick appears out of the literal blue with his warm glass of Ballnog:
Marian’s a bit confused, having never seen this
trash— person before, so he politely introduces himself.
I’m glad the party collectively knows how to deal with Redrick, especially with Marian’s savage support.
Redrick, responds with whatever this face is:
and takes his warm Ballnog with him out of your sight! Apparently they followed in your wake and probably will be tailing you again, but for now they’re gone, allowing you to enter the castle.
Into the dark and cold castle we go. What horrors lie in this seemingly empty hell where our princess lies trapped?
We get a rather warm reception waltzing into enemy territory. She notices Elina is wounded and tends to her without hesitation.
Elina smiled back at the kind gesture, but her eyes showed no laughter, only the cold sharpness of a blade.
Marian on the other hand, is realizing the gravity of the situation.
Not that this is particularly shocking, though the most striking part is that she’s a grand mage’s disciple while sucking at magic very badly.
She introduces the maid as Lulu, who takes care of Calkram.
You try to explain how you’re not the bad guys and that Calkram is the bad one, but Lulu isn’t going to believe you that easily.
Like really, why would you ever pick the first two options? To be fair, 切り捨てる can also just mean “cut off and abandon,” in addition to “cut someone down or slay.” I don’t fully remember the previous line, so it might not be as threatening, but the “as ordered by the King” part implies a heavier toll. But yeah, looks at those two tiny adorable faces and tell me you could cut them down ; _;
Elina seems to be in agreement with us, which means she might have stopped us if we tried to do anything bad.
For now, Marian decides to stick with us:
Lulu still doesn’t believe Calkram could do wrong, so she runs off on her own. However, the mysterious dark elf has something else in mind:
Somehow all this happened in front of our party as they went forward as they run into the room with Gilma.
Things have taken an oddly sexy turn with a dominatrix elf with a latex-like top, a collar, and a whip with a captive maid trussed up to the dungeon wall.
This was a porn game, you’ve got to remember. I can feel the threatening eyes of the Playstation rating board glaring daggers from just outside. So Gilma does what she can while keeping an eye on the game authorities.
The rating board nods in approval as she explains the whip is not really a whip, just an obedience motivator.
Around that time, a magical beast rears its head and snarls at the heroes.
Oh hey, copy paste monster! Now just remember everyone, you’ve got to break the crystals or the beast will just keep coming back!
No that’s not right, Elina, good try. Marian is a gem, but not the right one~
Bitch confronts Gilma, cutting down the magical beast just to watch it come back.
Bitch quickly scans the room, noting several possible gems. Without much to go off of, you’re forced to make a decision!
You break a few on the wall, but then she screams at you to stop at a certain one. The evil villain yells at you not to do something, so of course you do it!
Apparently that one was a paralyzing poison for some reason.
Okay so time travel back, we don’t break the orb that kills us and instead break the one that kills the beast. Now without her fangs, Gilma escapes from the room. Before we give chase, we take a minute to free Lulu from her shackles and head out.
However, the party hears a bloodcurdling screen just outside the door. As they look out, they see the shadow of someone running away.
Bitch didn’t get a good look, so he can’t say for sure. But it’s possible Ballnog is tailing them and finished her off for reasons unknown. However, something strange happens with her body:
So you’re telling me Calkram specifically turned a flower into a sadistic woman that ties up girls and
has her way— slaps them in an age-appropriate way until they’re good again? I feel like we’ve learned more about Calkram here than anywhere else in the game to be honest. Good for her, good for her.
Anyway, you find Emmyrea.
Oh the princess? Oh yeah, she’s just in that room eating cake.
We find Princess Emmyrea happily relaxing in a weirdly nice room with a sunlight window despite being in a cave. We run up to her, tears in our eyes, but she’s utterly confused. Elina tries to explain to her what happened at the castle.
Something is definitely going on here, but who knows what at this point… After seeing the grave look on Elina and Bitch’s face, she begins to have some doubts that maybe the kidnapper isn’t the good person?
We try to tell her it’s dangerous, but she stubbornly refuses to wait in the room as we confront the witch.
As they walk further in the castle to Calkram’s room, Emmyrea keeps looking around curiously at things in the room. At one point, she spies a painting on the wall that for some reason she just has to touch. This triggers a trap that drops a rock on her, but Bitch manages to pull her away just in time.
After Elina scolds the princess, the party keeps walking, only for Emmyrea to once again be curious about a vase. You’re given the option to intervene or not.
If you don’t intervene, you keep walking only to hear the sound of it shattering on the ground. Elina comes stomping back and yells a storm at the princess.
If you do intervene, she goes full princess on you:
Comedic scenes aside, we’re at Calkram! That was oddly quick, I think?
Calkram felt more like a mother confronting her children than an evil witch at this point. Most of this scene is this single portrait, so I’ll just translate them under one picture.
Suddenly, the doors come crashing down and your party is trapped in the room.
Naaaah, it was a friendly kidnapping! A surprise roadtrip!
Elina, unmoved by her words, charges Calkram with her sword. However she repels the sword with magic, sending it clashing on the floor.
Man, Emmyrea comes through in a pinch. For a character who eats cake and breaks pots, she took that flash of anger and used it. However, Calkram defiantly stood up for her actions.
This tense scene gets more tense with the option on how to act. It seems pretty clear there’s some truth here. I’m not certain killing her would end the curse, or that she’s even evil. So I had Bitch stay his hand.
Elina steps forward during your hesitation, unwilling to doubt her king. She looks at you, demanding you hand over your weapon.
Second chance, once against I refuse to relinquish my sword. When suddenly…!
A secret exit opens up and Lulu ushers Calkram to safety. The party tries to follow, but you end up back outside the cave and in the forest. Calkram is nowhere to be seen, but Lulu for some reason stays behind. It’s dark, so you head back to the cave where this blog post started for the night.
As everyone was eating, Lulu decided it was time to speak up.
My god this whole scene was so serious and captivating I had to capture it in full without jokes. This is where I left off like, more than a month ago and I wrote this whole blog post in several hours just so I can finally get back. I’m assuming this is the truth and that’s how the game will go, but I will lose my shit if it turns into another lie and the king’s actually got his own side of the equation.
AND WHAT’S UP WITH REDRICK AND HIS WARM BALLNOG!? I have to know!
If you’ve stuck around to the end of this, thank you for reading! I hope I can make your second-hand playthrough of Emmyrea worthwhile, for I’m invested at this point! I think I’ve been writing this for like, six hours, so I’m gonna face plant~